I am a 3D Artist from Poland, focusing mainly on props. I have 4 years of experience in modelling. Previously I worked as a concept artist and illustrator in gamedev for 2,5 years.
Modeling and texturing assets like furniture, plants, buildings and various small props in painterly style for Above the Snow.
Modeled and textured buildings and resources for a semi-realistic RTS game, set in medieval time. Created with another artist a cohesive color palette and style across assets.
Made hard surface models of weapons and tools in retro-futuristic style for two months at 2Horisons, our sister company. Learnt hard surface modelling from scratch under mentorship from a more experienced colleague.
Made props models and textures for a VR game in medieval setting.
Created weapons, tools and foliage models and textures for a stylized, adventure game, adapting to the specific style.
Made concept art and illustrations for "Night Wanderer" project, set in a medieval and futuristic world.
As the only artist on the team, made 2D assets such as logotypes, 3D models of props and level design. Learnt Unreal Engine 4, made materials and particles for the project, a realistic simulation game.
Created icons, UI elements and promotional graphics for Farm Train, and also fictional logotypes, ads and small 2D assets for Re-Legion.